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History of Snake

The Snake design dates back to the arcade game Blockade, developed and published by Gremlin in 1976. It was cloned as Bigfoot Bonkers the same year. In 1977, Atari released two Blockade-inspired titles: the arcade game Dominos and Atari 2600 game Surround. Surround was one of the nine Atari 2600 (VCS) launch titles in the United States and was also sold by Sears under the name Chase. That same year, a similar game was launched for the Bally Astrocade as Checkmate.

The first known personal computer version, titled Worm, was programmed in 1978 by Peter Trefonas of the US on the TRS-80, and published by CLOAD magazine in the same year. This was followed shortly afterwards with versions from the same author for the Commodore PET and Apple II. A microcomputer clone of the Hustle arcade game, itself a clone of Blockade, was written by Peter Trefonas in 1979 and published by CLOAD. An authorized version of Hustle was published by Milton Bradley for the TI-99/4A in 1980. In 1982's Snake for the BBC Micro, by Dave Bresnen, the snake is controlled using the left and right arrow keys relative to the direction it is heading in. The snake increases in speed as it gets longer, and there's only one life; one mistake means starting from the beginning.

Nibbler (1982) is a single-player arcade game where the snake fits tightly into a maze, and the gameplay is faster than most snake designs. Another single-player version is part of the 1982 Tron arcade game, themed with light cycles. It reinvigorated the snake concept, and many subsequent games borrowed the light cycle theme.

Starting in 1991, Nibbles was included with MS-DOS for a period of time as a QBasic sample program. In 1992 Rattler Race was released as part of the second Microsoft Entertainment Pack. It adds enemy snakes to the familiar apple-eating gameplay.

Slither.io (2016) is a massively multiplayer version of Snake.

Information retrieved from Wikipedia.


Fun Facts

Information retrieved from Windows Blogs. Click on each fact to learn it!

Fact One

The snake concept is actually far older than the Nokia version. The very first Snake-type game was an arcade game called Blockade. It was created by Gremlin way back in 1976.

Fact Two

Its popularity grew throughout the 80’s when it made its way onto early Texas Instruments calculators, and home computers such as the Apple II, the Commodore 64 and the BBC Micro.

Fact Three

As there was no one owner of the game, versions of it were created for nearly all major consoles.

Fact Four

Snake first appeared on a Nokia device in 1997 on the Nokia 6110. It was adapted for Nokia devices by Taneli Armanto, a Design Engineer, User Interface Software.

Fact Five

Snake was one of three games introduced in 1997, the others were Logic and Memory.

Fact Six

It’s on over 400 million mobile phones and is now in its ninth version.

Fact Seven

In 1998 Nokia 7110 owners could play a local two-player version using their phones’ nifty infra-red connections.

Fact Eight

The maximum possible points on level one is 312 and on level 9 is 2008. The points formula is: bits on screen (212) X level (1 through to 9) + 100 bonus points for completing the level.

Fact Nine

Snake Ex was introduced on the 9200 Communicator in 2000.

Fact Ten

In 2005, Taneli Armanto, received a special award from the Mobile Entertainment Forum (MEF) for his contribution to the growth of the mobile entertainment industry.